Float

How to set up
In a precise timing, while on the ground, do the following inputs : , then close the map and turn around.

If done properly, you should interrupt the knight at the start of the animation for the fireball. When you turn around, a fireball will be cast.

If you see a fireball being cast before your second quick map input comes in (and you still did that input), you will typically have Sliding Float instead.

If you don't do the turn around, or do the timings in midair, you will have Slow fall instead.

Another set up is to collect a mask shard/vessel fragment with the inventory open.

Uses & Effects
Allows you to float and cross large gaps. Your vertical movement is limited however, as your jump will not carry you like Persistent Float will. Float will also prevent you from casting another shade soul/vengeful spirit, as the game believes you still are casting one.

Getting rid of
Touching water will get rid of float.